fbpx
Wendake

Wendake

THE GAMEPLAY

In Wendake, you step into the shoes of the chief of a Native American tribe. You will have to manage the most important aspects of your tribe’s daily existence, thereby earning points on the Economic, Military, Ritual, and Mask tracks. The core of the game is the action selection mechanism: you will have the opportunity to choose better and better actions over 7 years (i.e., rounds), and the winner will be the chief who finds the best combinations of actions and uses them to lead their tribe to prosperity!

 

 

THE STORY

“Wendake” is the name that the Wyandot People use for their traditional territory. This population, also known as the Huron Nation, lived in the Great Lakes region, together with the tribes who formed the Iroquois Confederacy, and many others. In this game, you will explore the traditions and everyday life of these tribes during the 1756–1763 period, when the Seven Years’ War between the French and the English took place in these territories. But this white man’s war is only a marginal aspect of the game; the focus is on life in the native villages, fields, and forests. In this game, you won’t find the traditional tipis, which were used by southwestern tribes who moved their camps to follow the bison herds. The natives of the Great Lakes were more sedentary, living in longhouses. The women farmed beans, corn, and pumpkins, while the men hunted beavers in the forests, mainly to sell their pelts as leather.

 

GAMES SPECIFICATIONS


  • PLAYING TIME:

    60 – 120 min

  • MIN – MAX PLAYERS:

    1 – 4

  • SUGGESTED AGE:

    14+

The Cost

The Cost

THE GAMEPLAY

The game is played over four rounds, but it might end early due to health and safety regulations that shut down the industry by eliminating all areas in which they can act. In each round, players begin their turns by selecting a country in which to execute their actions. This selection triggers an event within it, in addition to having an effect on its economy. Players then use a unique system to draft three actions at once for the round. These actions can be a mix of building mines, building refineries, gaining government subsidies, establishing railroads, and establishing ports. Once all players have executed their actions, they may convert their money (i.e., victory points) into specific country resources, with each country having its own conversion rate. A player’s industry then goes into motion with mines producing raw asbestos, refineries refining that asbestos, and railroads and ports transporting these goods around the world. Players may also have a chance to invest in their own companies to gain an edge. When players mine or refine asbestos, they must choose to either maximize profits for short-term gains or sacrifice their hard-won money to minimize deaths, thus sustaining the industry.

 

THE STORY

The Cost is a challenging economic board game that places players in the role of a company whose interest is in the asbestos industry around the world. Players compete to make their fortune by concentrating or diversifying in the various aspects of the industry such as mining, refining, and shipping. Whoever ends the game with the most money wins.

 

GAMES SPECIFICATIONS


  • PLAYING TIME

    75 min

  • MIN – MAX PLAYERS:

    2

  • SUGGESTED AGE:

    12+

Arkwright: The Card Game

Arkwright: The Card Game

THE GAMEPLAY

In Arkwright: The Card Game, you’re an entrepreneur who will build factories and employ workers to produce and sell goods. The more workers you employ, the more products you can sell. But be prepared for crises and competitors…
The game offers a deep and rewarding gaming experience. Compared to the original, with a BGG “complexity” rating of 4.56, Arkwright: The Card Game is about a 3.75 on this scale.

 

THE STORY

In the 18th century, the Industrial Revolution began. In a major shift away from hand-produced goods, businessmen such as Richard Arkwright founded the first factories, factories that relied heavily on mechanized production of goods.

 

GAMES SPECIFICATIONS


  • PLAYING TIME:

    60 – 100 min

  • MIN – MAX PLAYERS:

    1 – 4

  • SUGGESTED AGE:

    12+

Alma Mater

Alma Mater

THE GAMEPLAY

Alma Mater has players serving as a headmaster of one of the independent universities in the 15th century. Players seek to strengthen their school’s reputation and standing. To achieve these goals, players need to recruit the best staff and students, exchange knowledge with other schools, and become experts in the school’s four disciplines!

 

THE STORY

It’s the dawn of a new age in Europe! During the early 15th century, universities are being established to challenge the influence of religion on academic studies. Little did the founders of these institutions know that this would ignite academic pursuits that would bring about a cultural revolution.
In the early Renaissance, players will serve as chancellors of an emerging university. Your obvious goal is to become the most successful and prestigious institution for higher learning. To achieve these goals, you must attract exceptional students, the best teaching staff in various disciplines, and exchange knowledge with other competing schools. Enjoy the upcoming semester!

GAMES SPECIFICATIONS


  • PLAYING TIME:

    90 – 150 min

  • MIN – MAX PLAYERS:

    2 – 4

  • SUGGESTED AGE:

    2+

18Lilliput

18Lilliput

THE GAMEPLAY

In 18Lilliput, players try to build up the best railroad network by using action cards to get richer than the other players.
Every player starts with a railroad corporation and a character that gives them a special ability during the game. The game is limited to eight rounds of play, and every round, each player may select two action cards from a common pool to undertake activities on behalf of their railroads. These actions include laying new track, upgrading track, buying trains, buying new shares or opening a new company, or simply getting money into one’s personal cash or into a company’s treasury.
After the action selection phase, each company runs its trains and earns money, which can be withheld for future investments (trains, track, railheads) or paid out to the shareholders. This decision will influence the share price value of the company in question.
At the end of the game, players sum their cash on hand with the value of their shares, and whoever has the biggest total wins.
18xx players will find a lot of used and tried mechanisms, as well as many new elements, mingled into a quick and exciting card game.

 

GAMES SPECIFICATIONS


  • PLAYING TIME:

    60 – 90 min

  • MIN – MAX PLAYERS:

    1 – 4

  • SUGGESTED AGE:

    10+