Dawn of Madness is a story-driven cooperative game of survival horror for 1-4 players. Set in the same universe as the breakout hit board game Deep Madness, Dawn of Madness is a completely standalone, unique, and terrifying gaming experience. During the game players will assume the role of wanderers trapped in a feverish hellscape, surrounded by the distorted echoes of their own history. As one of these wanderers, you must seek to discover what led you to this horrific world, struggling to survive as you and your fellow players’ stories unfold across multiple chapters in an ongoing campaign. Experience true horror unlike any board game before as you are immersed in stories of terror and madness, using the amplified powers of your mind to survive and fight back against the encroaching aberrations out to devour you. Bind your consciousness to other players’ in order to accomplish difficult tasks, and earn coda cards and memories to boost your abilities while uncovering your past. All the while you will be gathering story points toward one of the multiple endings for each wanderer, and in the campaign’s epic finale the wanderer – and the ending – with the most story points will spawn their respective terrifying, relentless final boss.
Set in the renaissance world of Nova Aetas, Dungeonology will lead you to the discovery of different Civilizations in order to learn their histories and customs. But be careful: the locals will not always be happy with your intrusion. The aim of the game is to explore a Dungeon as a Scholar, gathering as much information as possible about the people who live there. Information yields Points, and the Scholar collecting the highest number of Points will present the best Thesis on the studied race.
Welcome to Rocca Civetta, a charming town in the Italian hinterland, which hosts one of the most bizarre universities that the human mind has ever conceived. In fact, this university hosts the chair of Dungeonology, which deals with the study of the environments and organization of different cultures, especially the most atypical and strange… almost Mythical! Recently, the faculty lost its professor, and the Dean is looking for a skilled replacement. You are the ideal candidate for this job.
Mages fight each other in a modular arena of hexagons called “rooms”. They summon powerful creatures, cast destructive spells, or devise dark deceptions with their enchantments. The game system is divided into different phases. Each turn, after choosing new spells from the six schools of magic, players plan their strategy in advance, placing cards face down. Later, they reveal the played cards to kill each other, solve missions, summon creatures, or destroy the prison rooms, one against each other and against the Black Rose (the playing system).
Black Rose Wars is a competitive fantasy game of deck-building, strategy, and combat set in the hectic universe of Nova Aetas in Italy. Each player is one of the powerful mages of the Black Rose Order who aspires to become the new Supreme Magister in order to acquire the mighty power of the Black Rose Artifact and the Forgotten Magic. Mages must fight, fulfill Black Rose desires, and gain strength with their spells until their power reaches the containment threshold of the prison where they are exiled, finally freeing themselves. Each mage has at their disposal six schools of magic, each one with its own strategy to annihilate their opponents and increase their power.
Street Masters is a 1-4 player cooperative miniatures board game inspired by classic fighting video games. Featuring over 65 highly detailed miniatures, unique decks for fighters & enemies, custom dice, and lightning-fast gameplay, Street Masters lets players match up powerful fighters against villainous organizations in a wide array of exciting scenarios.
Designed by Adam Sadler and Brady Sadler, the game offers modular and elegant gameplay set in a unique and exciting world of brutal combat.
Warriors from around the world, known for their legendary fighting abilities and skills, receive mysterious invitations to participate in a martial arts tournament. During the tournament, the organization surrounding it reveals their true identity – The Kingdom – and their purpose to recruit fighters to join their militia or enslave those against them. While several of these warriors made it out in time, many were never heard from again.
Five years later, a government project called “Street Masters” initiates in order to counter-act the war against The Kingdom, now having divided and seized control over the world by several of its factions. Those who join the Street Masters project must work together to take down each faction, crippling parts of The Kingdom before they’re able to launch their end game.